Moogle Charm Artwork Final Fantasy 6 Concept Art Relics
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So a few years agone I started a thread where FF fans could give out cool facts or secrets concerning the 6th installment of the series. I meant to kepp going on that thread but life and ranting about FFXIII took too much time away from it. So I decided to reboot the thread. I'chiliad starting where I left off and promise to have more than people contribute or at least have fun with this. Also, it's cool to critique and challenge certain facts, just keep it cordial.1. VI is the first FF that allows the histrion to alter who is in the party.
two. In the early on drafts, Terra was suppose to be a guy effectually the age of 21.
3. While anybody knows VI has the largest cast, nearly don't ever mention information technology as well has the largest number of Summons in the primary series. 27 in the original version, and 31 in the GBA port.
iv. One of VI'due south master writers was Kaori Tanaka or more commonly known every bit Soraya Saga, she wrote the characters of the Figaro Bros. equally well as Relm and a few other members of the bandage. She went on to write the plots of Xenogears and part of Xenosaga.
five. Half dozen is actually the first game to introduce a final dominate with an Affections motif, Kefka's god way having a total of six wings. Besides, Heartless Affections (Fallen One in the Woosely script) makes its starting time appearance in this championship.
vi. Terra has more than Official Artwork than any other FF character in the serial (xx+)
7. It was the first FF to have moogles with pom poms. I believe this was due to the fact that Mog was a geomancer.
8. FFVI was the first FF to feature limit breaks. They just came a lot rarer than they did in FFVII!
9. Half dozen is the first FF game to introduce Ultima Weapon, both the sword and the monster.
10. Half dozen is the fist game to introduce a super summon more powerful than Bahamut (Crusader), a trend that volition continue for the rest of the series.
eleven. VI is the first game to feature and upgrades summon Odin-Raiden
12. Half-dozen is the game that introduced the Gambler job to the series, and the beginning to utilise the Slot machine element.
13. Popular Monk staple, Shooting star Strike debuted in Six (Suplex in Woosely script)
xiv. VI is the showtime game to accept a canon themed attached to every playable cast member.
fifteen. Kefka is the first villain to start the story equally an underling and be the final boss (Kuja is the but other villain, and that's debatable).
16. VI cast members made a cameo in Secret of Evermore as background characters
17. Terra, Shadow, and Locke were the beginning 3D FF characters in the series.
18. Half dozen is one of iii FF games that has variables that bear on the catastrophe (V and IX are the other two)
19. Vi is the game where Maduin (Madeen) debuted in the series.
20 Shadow and Setzer were both originally designed by Nomura Tetsuya
21. VI has the largest amount of English renames in the chief cast that have remained canon in the series.
22. Six is the kickoff and perhaps the only game in the series to give the full name of each of the chief cast in the game.
23. The Cid in FFVI is the first (and to my knowledge only) Cid that doesn't requite the party access to an airship or some course of flying vehicle
24. 6 is the last game to take an elderly graphic symbol as a party member. By which I mean a traditional quondam human with white grey beard who whines well-nigh his hip. In fact Vi will be the last entry to have a character physically over the age of l in the political party (Vanille and Fang don't count :P )
25. Forsaken (Kefka's Ultimate Move) is technically the about powerful spell in the entire game with an attack power of 220. To put it in perspective, Ultima has an attack power of something like 160 and Crusader has an attack of something similar 190; it only appears weak cause unlike the ii spells mentioned, it cannot ignore defense or ignore carve up impairment.
26. 6 has more temporary characters than whatever other FF in the series (xv)
27. 6 is the get-go game to have Biggs and Wedge
28. Celes Chere was meant to be a minor character only due to Kitase taking a liking to her, her office was expanded in the game.
29. 6 is the first first game to feature non-homo political party members.
30. VI is the start FF to feature females in a leading part in the serial (Terra and Celes)
31. VI is the only game in the serial to feature a ready of exclusive armor for a character nether Status Outcome (Kappa)
32. Six is the offset FF where you don't accept to fight Odin or Bahamut to proceeds them as summons.
33. VI is the first FF to feature weapons with impairment output that can exist changed mid-boxing by decreasing HP, restoring it, or running out of MP.
34. Six is the first game in the series to utilize interactive elements into abilities (Blitz and Slot).
35. VI has the second highest corporeality of enemies in the non-online FF games with a total of 372 different enemies (bosses included, class one-half of that full number is palette swap...). Information technology has the third highest number overall but will probably drib to fourth one time XIV takes off. For those wondering, XII has the highest of the not-MMO FFs with 451 different enemies, bosses, marks and rare game.
36. While near of the playable cast have their main themes playing while they are introduced in the story, Terra, Celes, and Sabin do non. Terra has the them Awakening playing during her formal introduction, Celes has Nether Martial Law, and Sabin has Money Song playing instead of their bodily themes.
37. Speaking of which, Six is the only game in the series that introduces the cast through a narration.
38. VI has the most glitches in the unabridged series with only FFVII coming close to the corporeality of weird stuff that tin happen to cause foreign effects.
39. VI is the get-go game in the series to take 2 political party members who share a parent/child relation. (Shadow and Relm)
twoscore. 6 is the second of three games to accept twins in the story every bit primary political party members. The other two beingness FFIV and FFXII
41. Umaro was suppose to exist recruited differently in the original plan for the game, he would be a rare random monster on the overworld map you had to defeat to get him to join y'all.
42. Gogo besides had a unlike scenario for obtaining. He would dress up as a party member non currently in your party in the WoR be found randomly in towns. You had to become the party member he was mimicking and endeavour to observe him earlier he left town and took another members persona.
43. Even Sakaguchi and Kitase admit that Gau actually has no point in the story, but they wanted to make him anyway.
44. When asked about the fates of Banon, Arvis, and the Narshe Elder in the WoR, Sakaguchi has stated the role player should use their ain imagination.
45. Vi is the only game that has a summon that tin injure it'south pulley.
46. Speaking of which, Half dozen is the first game in the series to accept black magic spells that target the whole political party. Though V is the first game to actually have a spell that affects everyone...
47. Information technology wasn't until Dissidia that we western fans finally got an age for Kefka..
48. VI is the but game in the console series, where the Flametongue and Icebrand weapons randomly cast their elemental spells when they attack. It is also the first game in the series to take the Thunderblade (not to be mistaken with the other Lightning based sword, Coral Sword)
49. Six has the longest Final Boss theme in the series (17:38) and the longest ending theme (21:34).
50. Terminal Fantasy staple, Cactuar made their debut in Six.
51. Though Tonberries debuted in FFV, VI debuted the stronger and meaner Primary Tonberry, though it wouldn't be til VII that they acquired their two signature abilities: Knife and Everyone'southward Grudge.
52. Gau and Gogo cannot employ the Merit Award in the GBA version of Vi cause SE learned about "Air current God Gau".
53. If you lot become a characters magic stat to 140 or higher, the damage from magic will overflow and cause information technology to be reset to 0.
54. AP has two uses in the game, it'south the currency point system used to learn spells and it'due south also used to determine how much time Terra can stay in her Trance fashion. This is why even if yous have learned every spell, if Terra is in your party, you still get a message that y'all got AP from the battle.
55. Nobuo Uematsu considers Half-dozen to be the last original Final Fantasy, as many of the cadre members from the previous entries either quit Foursquare, moved into authoritative positions , and the team was replaced with younger members of the visitor or new people.
56. Nobuo also didn't like writing a theme for a cast and then big crusade he felt that some would not be every bit important to the story equally other.
57. Half-dozen is the outset game in the series to have secret characters to recruit (Umaro and Gogo).
58. VI is the only game in the series that has a cursed item that can accept the curse removed.
59. There are a total of three Memento Rings in the game.
lx. Although fixed by the GBA release, their is a bug that makes the Evade stat useless, instead the game takes the evade stat from from your Thousand.Evade which is why the White Greatcoat Relic is so freaking awesome.
61. If you lookout the CG catastrophe to VI from FF album, when y'all lookout man Shadow fight the ghosts on the train, their is a quick wink, if you slow it downwardly, its an image of Relm from 1 of the Amano designs.
62. The outset and currently just one to utilise Amano art in the profiles.
63. If you don't salvage Shadow and he dies on the Floating Continent, Relm gains Interceptor in combat and he'due south block and counter for her only similar he does for Shadow.
64. 6 is the only game in the series where you tin actually kill a party member by not doing a specific thing at a certain time.
65. Cait Sith of 7 fame, makes his beginning appearance in Half-dozen equally an Esper, simply the connection doesn't terminate there. Celes was originally meant to be a real spy for the empire in the early design for the game, a spy who ended up liking the people she was spent to spy on and became conflicted with her allegiance, this scenario is strikingly similar to Cait Sith's story in Seven.
66. Locke was originally meant to be a partner and rival to the pb (Terra Bradford) earlier he became a she. He as well originally had the Runic control as well. As they began to iron out the story and details, Locke became the Locke we all know and love. :ffvipatpat:
67. It was the simply SNES FF to feature the aforementioned sprite resolutions in and out of battle
68. FFVI is the only FF where the player tin can change the story to cause characters to dice, and information technology happens at least twice and maybe 3 times (Shadow, Cid, and perchance Sabin though I never lose that part).
69. FFVI is the commencement FF to feature accessories every bit equipment slots.
70. FFVI is the first FF to have you acquire magic through AP aggregating.
71. FFVI is the only FF that let's you cull the society in which you complete the story (gathering your characters in the WoR and the scenarios in the WoB).
72. Even though FF has the largest cast, you can beat FFVI with as few as 3 members in your entire party. That's the fewest of any FF.
73. The first game in the series to bargain with suicide.
74. The commencement game in the series to allow all characters to employ summons and magic without the aid of a job class system.
75. This one I didn't fifty-fifty know initially. Apparently, Terra gets a stat boost if she is in your party for the final battle against Kefka.
76. Oddly, VI has grapheme artwork for several people who play very minor roles in the game such as Owzer and the Kappa. Yet more important minor characters like Rachael, Maduin, Madonna, and Arvis don't have whatever known artwork (course I could be wrong about this as much of the character artwork has not been released in the West. Pointing out Terra's blue dress design used as her alt outfit in Dissidia Duodecim, take merely recently come to lite.)
77. Despite being a big plot element at one bespeak in the game, the political party never actually meets Maria.
78. Cid really has a the longest last name of the Cid's in FF. His full name is Cid Del Norte Marquez and his proper name roughly translates every bit "Cid, son of Marquis from the north". He is also one of iii Cid's who actually dies.
79. Molulu (Kuku in the Woosely script) is one of the moogles that helps Locke save Terra in the beginning of the game. She is in Mog'southward political party, and the basis for the proper noun of the Mog exclusive relic, Molulu'south Charm (Moogle Amuse in the Woosely script). The reason for this is because she is suppose to be Mog's girlfriend.
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80. Half dozen is the outset game that allows you to separate up your party and even so hav them all participate in dungeons and battles.
81. Information technology besides the first game that allows dead party members to be replaced by inactive ones during the final battle.
82. VI is the only game in the series to take Biggs and Wedge every bit CG renders in the Anthology versions opening.
83. An odd element of Strago is that several of his artwork has him using steam-powered jet bikes and piloting other machines even so in the game he never once uses a machine nor reveals whatsoever skill with machinery.
84. Terra's theme is used in five different tracks in VI (Omen, Awakening, Save Them!, Metamorphosis, and Catastrophe Theme)
85. Despite Terra beingness Half-Esper and Celes beingness a magically infused Magitech Knight, Relm actually has the all-time Magic stat in the game, despite Terra having a story reason for beingness the best magic user.
86. Umaro is the tallest playable grapheme in the series vi' 10".
87. You fight Kefka more times than any other villain in the series (v times) though it should be noted that three of them are scripted and unwinnable. Seymour from FFX actually has the most existent battles among the main villains in the series with a total of iv.
88. Kefka's laugh is used in Chrono Trigger and Final Fantasy VII.
89. VI's story is designed around an opera theme, it uses narration, is split into acts, has several quaternary wall breaking moments such as characters waving and acknowledging the player, and even has the ending presented as a giant curtain call. It too uses elements from Italian opera such equally a harlequin character (Kefka) and several of the cast members utilize Italian surnames.
xc: Final Fantasy VI was the first advent of Alexander
91.
Final Fantasy VI has the first summon that tin exist lost permanently, when you lot upgrade Odin into Raiden. Odin can likewise be lost in FFVIII when he's replaced by Gilgamesh.92. VI is the showtime game in the series (before some of the remake retcons) that has the summons called by another proper noun, Phantom Spirits/Espers.93. There is still no legitimate non-Japanese version of VI that isn't censored in some way.
94. If his Amano artwork is annihilation to get by, Leo might actually be the first black character in the FF series.
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95. Half dozen is the showtime game in the series that doesn't take place in a visually predominate Medieval fantasy setting. Instead choosing a 2d Revolution style Steampunk setting.
96. 6 is one of iii FF titles where Odin is actually treated every bit a existent character with a backstory in the plot. (Four and XI are the other ii FFs.)
97. VI is the start FF to feature an optional boss that tin can but be encountered on your airship (Deathgaze).
98. VI is the offset FF to feature Chocobos merely non have a Chocobo wood, it is really 1 of four main FF games to feature Chocobo Farms. (Four, VII, and XII beingness the other 3)
99. Half dozen is the merely entry in the series that allows you to play as real moogles :mog:
100. Umaro is not only the tallest grapheme, just the youngest as well. He'south merely iv years old!
101. Some of FFVI's enemy designs are identical to their counterparts in FFV. The Ninja, Tonberry, Magic Pot and Mover enemies are all identical looking in both FFV and FFVI. And with the advent of FFVI Advance, you can add Gilgamesh and Leviathan to the list, since their sprites in FFVI are only the FFV sprites.
102. While FFVI was the first game to feature the monster Atma/Ultima weapon, FFV's Twin Tania looks uncannily like Ultima Weapon, and was near probable the original concept for its FFVI design.
103. FFVI was the first FF(and i of the only) to feature cameos of characters from previous FF's. FFVI'southward Gogo and Lonewolf are both characters from FFV. Gilgamesh too, simply he was a subsequently improver to the Accelerate version subsequently the "Gilgamesh craze" had started with his advent in FFVIII.
104. Speaking of FFVIII, 2 of FFVI'southward new summons for the Advance version were taken from FFVIII, Jumbo Cactuar and Diabolos. Both are completely new sprites made but for FFVI Advance. Too, Diabolos'south Dark Messenger is the but Gravity type attack in the game that works on all enemies, regardless of their defence force confronting percentage-based attacks.
105. FFVI was the kickoff FF not to accept Axes as a useable weapon. Another notable absence are Bows, and FFVI was the offset not to have them since FFI.
106. Doom, Goddess, and Poltergeist represent the elements of Water ice, Lightning, and Fire respectively.
107. Doom actually has the nearly HP of any enemy in the game at 63,000, even more Kefka, at 62,000. This does not include the new super bosses added to the Advance version, of course.
108. Speaking of the super bosses, Kaiser Dragon was actually in FFVI from the commencement every bit an unused monster just floating effectually in the game data, sometimes called Czar Dragon. However, this unused monster is Non the exact version we fight in the Dragon's Den. The creators of the game went above and across and completely revamped the enemy in both advent and abilities. Take a look at the original and the Advance version.
109. While FFVI is the first advent of Alexander equally a summon, it is not the get-go of Alexander'due south story. The Amano artwork for the Giant of Babil from FFIV looks exactly like Alexander from FFVI, and is virtually likely the inspiration for the summon.
110. While Cid doesn't actually give you an airship in FFVI, in that location is a hidden scene involving him and Setzer on board the Blackjack that shows FFVI'southward Cid being very "Cid-like" in his appreciation for airships. If you lot walk dorsum to the grounded Blackjack after the peace talks in Vector instead of going to Albrook yous can see this scene.
111. Kefka is non as powerful as he wants you to believe during his attack on Thamasa. He may seem invincible during his boxing against the reddish Ifrit-looking Esper, simply that's only considering he has a Paladin Shield equipped for that fight.
112. Speaking of odd equips, Banon has the incredibly powerful and rare Punisher rod equipped while he is in your group. But because he has no MP, he tin can't utilize information technology'south "employ MP to inflict disquisitional hitting" added ability, and combined with his sorry force, he still can't do very much damage with the weapon.
113. FFVI is the only FF to visibly go along rails of how many steps you lot've taken in the game.
114. FFVI was the outset advent of the Brachiosaur enemy. Information technology's also the only game to actually translate information technology that way. The enemy appears in FFVII as Vlakorados, FFIV Accelerate as Brachioreidos, and FFX as Thu'ban.
115. FFVI was the offset FF to have a vocal track, sort of. And no, I don't mean the opera song. It actually had a real song with lyrics sung past real people that never made it into the final version of the game. The vocal is chosen Approaching Sentiment.
116. Those books yous notice in Cyan's room at Mt. Zozo aren't only about machinery. They're actually dirty magazines, but they've ever been translated every bit "volume of secrets" in the SNES version, and "special samurai techniques" in the Advance version. Poor Cyan isn't quite as honorable as he would accept you believe, eh?
117. If y'all want to kill the annoying KatanaSoul/Samurai Soul in one hitting, just have Relm Sketch him. She'll have a take a chance to employ his own Slayer'south Edge against him and kill him instantly. Make sure you have a Cat's Hood equipped, since KatanaSoul gives more money than any other enemy in the game(30,000 Gil; 60,000 with the Cat's Hood).
118. Equipping RunningShoes on Celes and Sabin earlier the fight confronting the Tentacles turns some other annoying battle into a cakewalk. A side event of motorcar-Haste is that you are immune to Boring. A side effect of existence immune to Slow is that the Tentacle's grab attacks won't work on a graphic symbol that tin can't exist start inflicted with Dull.
119. Half-dozen was the last FF to be mis-titled when it crossed the Pacific and even today, it is yet referred past fans and Wii-Ware of all things every bit FFIII.
120. Thanks to iii changes in the GBA port of Six, iii of the major choices given to the histrion no longer matter.
a) Thanks to the Leviathan boxing, its now possible to obtain all of Mog'south Dances in the WoR meaning yous can ditch him for the Gilt Hairpin now.
b) Thanks to the addition of the Jumbo Cactuar Esper, who gives a +2 to speed, fans tin now turn Odin into Raiden without fearing they are missing out on a Speed bonus. (for those wondering, Odin was the only esper that gives a Speed bonus before so, so some fans wouldn't change him to Raiden until later they maxed out their characters.)
c) Thanks to the salve afterward the concluding boxing feature, there is at present a legitimate mode to obtain a 2nd (technically infinite) Ragnarok sword, significant you can now opt for the Esper instead and spend less fourth dimension teaching everyone Ultima and equipping almost anybody with dual Lightbringer swords.
121. Half dozen is the just game that features a summon who doesn't set on, heal, defend, inflict status, or vitrify. Instead it transforms enemies into items and is the footing for the Morph Materia.
122. Ragnarok is also the only summon in the series to exist based off a weapon, instead of a monster.
123. It is incommunicable to actually obtain all the Rages for Gau. 4 of them are unobtainable despite the code saying otherwise and a fifth ane has Rage status but no slot in the code. The GBA version put one of them back in (Death Warden) but Typhon (Chupon), Siegfried (Coliseum variant), Proto Armor, and Tonberries cannot be obtained.
124. Despite never being able to obtain Proto Armor and Tonberry as Rages, they still appear on the Veldt. WTF?
125. VI is one of four FF games that have Throw items that practise magic damage, the Skeans. Merely FFV, FFXI, and FFTactics have these items or a similar equivalent.
126. The Shock ability debuts in FFVI, it is also the only game where the ability cost no MP whatsoever.
127. Several skills/abilities have debuted in 6 that take never been used again in the series in one course or another. They are: Tools, Runic, Sketch, Possess, and Rage.
128. Despite being a glitch created from the Relm/Sketch bug. Dissidia acknowledges the Drill every bit a helmet.
129. Rachel is the only non-enemy NPC in the game to get her own theme.
130. VI proves that babies come from sparkles.... okay more than seriously, VI is the offset game in the series that touched upon bug of sex such every bit teen pregnancy, and even went so far equally to testify a birth, and create a comical gnarm sequence of Terra's parents getting information technology on.
131: Final Fantasy VI has the showtime fourth dimension where a specific party member must exist kept alive, Banon. This concept is later used in Final Fantasy games like Concluding Fantasy Tactics (Several) and Final Fantasy VIII.132: Final Fantasy VI has the starting time grapheme that is fought as a boss prior to recruitment, Umaro. Armarat and Steiner from Final Fantasy 9 Kimahri from Last Fantasy Ten are the only other examples of this.
133. FFVI was the beginning FF to take a final boxing theme with a real name, "Dancing Mad". Upwardly to that point every final boxing theme had only been chosen "Final Battle", or "Last Boxing", or in the case of FFIII, "This is the Last Battle", or even but "Battle 2", in the example of FFII. FFI didn't fifty-fifty HAVE a final boxing theme!
134. FFVI was the only FF to have the "Kappa/Imp" status. The status has instead been "Frog" in all the other FF's it's appeared in.
135. FFVI was the final FF to not take an Ultimania. FFVIII was the real beginning Ultimania, and FFVII originally didn't take one, but it has since been given several due to all of its spin-offs and popularity.
136. The alternate translation of Kefka's proper name, spelled every bit "Cefca" was really mentioned in the Advance version of FFVI. I of the Figaro Castle guards talks about how some people are spelling Kefka's name like "Cefca" and that it shouldn't affair what he's chosen.
137. All of Edgar's Tools can be stolen from diverse mechanical enemies in the final dungeon, including such rarities as the Chainsaw and Air Anchor.
138. Of all the many espers you lot obtain in the game, just a very few actually demand to be fought beforehand, which is unusual for an FF. Those few are Ifrit, Shiva, Tritoch, Gilgamesh, Leviathan, and Cactuar(although yous actually fight Jumbo Cactuar).
139. The theme for Jidoor and Owser'due south mansion in the World of Ruin is actually an updated version of an unused dungeon theme from FFII.
140. During the "boxing" against Kefka in front of the Sealed Gate, if yous expect and don't set on Kefka to end the battle, he will sooner or later apply a very odd move simply called "TERRA". It has no animation, and the attack seems to freeze the game for a 2d, and then miss. What information technology is supposed to do and why information technology is there is a mystery...
141. You cannot actually acquire whatever of the floating treasure in Owser's Mnasion. The game says you get stuff, merely you don't.
142. Hidon is the only dominate in the game that can exist fought and browbeaten equally many times as you like, outside of a few notable Advace version additions, of course. This was intentionally washed and then that Strago would always be able to learn Chiliad Railroad train, even if yous killed Hidon.
143. Every grapheme's desperation attack inflicts massive defence force-ignoring damage to a single opponent, except 2. Strago'south and Relm'south desperation attacks are unique in that they attempt to instantly kill and instantly petrify the enemy. This of grade means that their desperation attacks are useless confronting bosses and enemies immune to instant death or petrification.
144. Speaking of desperation attacks, Sabin's Tiger Break is unique because it actually features a unique position for his sprite, the flight kicking position.
145. Saintly Beam is the but attack in the game too Alexander that is a multi-target Holy-elemental attack.
146. Mt. Koltz is exactly 13,476 meters tall. This makes it fifty-fifty taller than Mt. Everest.
147. Doma is the oldest nation in the FFVI world, and was actually founded 200 years before the War of the Magi ended.
148. The game does a poor job of explaining this about the Empire'southward battle against Doma. The war between them had actually been going on for about 3 years earlier the game started according to the timeline.
149. According to the quondam official guide, in that location are currently 4 swell powers in VI's world. Narshe, The Empire, Figaro, and Jidoor. Places like Mobliz and Nikeah are considered lesser city states.
150. In the non-canon story by Soraya Saga (ane of VI's scenario writers) about the Figaro Bros. She creates an innuendo to FFIV with the kingdom's rite of passage involving slaying an Ant Lion.
151. Locke, Relm , and Umaro have more sectional Relics than any other characters in your party(two) . In the GBA version, Umaro has the most with 3.
152. Terra and Cloud take several similarities to each other:
- Both are former members of their games evil organizations
- Both were used and experimented on past said evil organization
- Both of them suffer from a form of amnesia caused by said experiments.
- Both of them cease up fighting villains who are super soldiers who are the result of evil experiments gone horribly right to create super soldiers.
- Both of their villains accept an unhealthy obsession with them.
- Both of them are removed from your party during a point in the story with a blackout that is caused by events that reveal their truthful nature, and a major event has to go by to finally make them realize the truth nigh their pasts.
- Both of them lose someone who was like a mentor (Leo for Terra, Zack and Aerith for Deject)
- Both of them are as to a higher place average in terms of melee combat and using magic statistically
- Both of them are overly melancholic and spend a skillful chunk of their character development wangsting on their emotional problems and troubled pasts.
- Both of them end up taking care of orphans.
- A big function of both of their stories in the early parts revolve around them reluctantly joining an anti-establishment arrangement that is eventually wiped out in the story.
- Both of them were the key to letting the bad guys become the games ultimate doomsday McGuffin, Terra opened the Sealed Gate and Cloud gave Sephiroth the Blackness Materia.(Not that this is actually unique in FF games simply special points are given cause only these two could have done it cheers to unique genetic contributions.
- Both of them are sexually assaulted (Terra by Ultros, Deject by Don Corneo)153: Half dozen is the only game in the series that has a paintbrush as a weapon.
154: Gau is still the only character in the series who can't use a weapon.
155: Kefka has the highest on screen, permanent trunk count in the series. Debatably, he has the highest body count in the series
156. VI is the get-go game to actually name their resistance group.
157. Setzer's theme is the second most used leitmotif in the game. Appearing in his own theme of course, Epitaph, and twice in the ending theme (once during his curtain call, the second during the bodily credits)
158. VI is the final game to take a "tutorial school" by which I mean a building with people who give yous hints on how to exercise things. This should not exist confused with Cloud giving tutorials in 7 or the tediously long lectures by Quistis in VIII.
159. Six is the outset game non to feature the Dancer NPC who does a silly dance for you when prompted.
160. VI is the get-go game to bring in the Weapon as a dominate enemy. Though Omega from 5 is counted by some fans, he really doesn't use the term Weapon in his name and the get-go true Omega Weapon is in VIII.
161. VI is the only game that has the Animal Suit type armor.
162. In some of Sabin's character artwork, he actually sports a swanky beard.
163. FFVI is the get-go FF game without a constant party fellow member. That is, in every FF game earlier it in that location is at least i grapheme that is in your political party from first to finish. This continues in FFVII-9 but reverts back in X-XII (Tidus, Vaan, and your FFXI PC are always with yous every bit far as I call up), though it switches again in XIII.
164. VI is the final game in the series to not have a run button
165. speaking of... Half dozen is the last numbered, not-MMO FF game to characteristic the skills Dash, Double-hand, and Dual Wield.
166. information technology is the concluding Terminal Fantasy that characters learn Magic through leveling up.167. Relm is the only Pictomancer in the unabridged franchise.
168. Strago has the nearly spells learned of whatsoever blue mage graphic symbol in the series when he joins your party.
Though FFV has the most Blue Magic spells in the serial.![]()
169. There are 3 ways to obtain the spell Ultima in Vi. i) Through the Ragnarok Esper. 2) Through the Paladin Shield. 3) Getting Terra to Level 99.
170. Aria Di Mezzo Carattere translates to Aria of the One-half Character.
171. Terra'south theme is the just theme in the series that plays double roles as a character theme and as the world map theme.
172. Six is the first game in the series whose Chocobo Theme is a radical deviation from the regular Chocobo themes from previous games, in terms of music style. Being closer to nature with the Black Chocobo Theme over the regular yellow chocobo theme. This will really stay as a trend for the later installments.
173. VI is the first FF game that utilized Fashion 7 to create false 3D for the airships, being the kickoff FF to permit you to control height like a real flying vessel. It also used the technology more than than any other Square game on the SNES.
174. FFVI is the showtime FF with trains
175. Vi is the only game in the series to accept an exclusive world map theme for a specific area (The Veldt)
176. VI is the first game to more often than not drop spell items like Red Fangs, Grenades, and other items that cast minor spells.
177. It is the commencement FF to feature an item that casts a summon though.
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178. Umaro is the only character in VI who cannot apply magic or summons.
179. At that place use to be a summon skill in Half-dozen only it was dummied out of the game.
180. In the Opening and Catastrophe FMV's in the Anthology version of FFVI, Locke never shows his face despite showing up several times in the videos.
181. Despite the rampant war between fanboys about who is improve, Kefka and Sephiroth really have a few similarities.
a) Both gained their power through unethical experimentation, with th theme of combining humans with something unnatural.
b) Both terminate up betraying the organizations that created them, and both killed the leaders of said organization.
c) Both have someone swear vengeance confronting them for killing a loved ane.
d) Both of them boxing and impale old allies.
due east) Both of them use a main grapheme as their personal pawn.
f) Both use celestial imagery for their terminal forms and both have the same number of wings equally their respective titles (Kefka six, Sephy 7)
g) Both Utilize Heartless Angel and Chaos Fly in their final forms.
h) Both of them commit genocide
i) Both of them are remembered more for their final boss themes than their actual themes.
j) Both of them end upwards awakening ancient evil monsters that terrorize their worlds.
grand) Despite both beingness present since the early parts of their games in one form or another, neither is considered the true threat of their games until halfway through.
50) Both of them murder the population of a city
m) Both of them are responsible for the genocide of another race (Cetra and Espers)182. Even if you change his proper noun Edgar will always employ Gerad as his cover name.
183. VI is the first game to have the airship battery be a skill.
184. 6 is the first FF to not accept Chocobo every bit a summon just rather every bit a random attack in Setzer's slots.
185. Despite being powerful wielders of magic, neither Terra or Celes can actually equip any of the Mage blazon gear.
186. Half-dozen is the merely game in the series that has a minor special scene for using tents. The tents being a different colour depending on who is using it.
187. Only Celes, Edgar and Setzer have to be recruited in the WoR, everyone else is optional.
188. Even if you don't bring Celes to the Floating Continent, or recruit Terra in the WoR. Both of them volition announced for story reasons during the confrontations with Kefka.
189. With the exception of Umaro and Gogo, every graphic symbol in VI has lost a personal loved i in their backstory, wither it exist a lover (Locke, Setzer, Cyan, Mog, Shadow) or a family member (Gau, Edgar, Sabin, Celes, Terra, Strago, Relm)
190. The just thing the Stamina stat affects in the game is the effectiveness of Toxicant and Regen status, as well as Instant death elements.
191. FF6 was the kickoff game to include in-battle cutscenes that involved things like characters walking around and looking at each other. Previously, the story remained outside of battles with the exception of dialogue text in the message window during battle.
192. Until the remakes in Iv, Kefka was the showtime FF villain to have both a kickoff name and last proper name in the series. (No i knew if Golbez was really Theodore's existent proper name or non until the DS remake) He is also 1 of very few villains who really has a total proper noun with this type of structure.
193. Of all 4 of his encounters with the party, only Ultros' concluding see before the Floating Continent does not involve him dealing with one of the female cast members. (First meet was hitting on Terra, tried to drop the weight on Celes, and his hilarious painting from Relm)
194. Mog and Gau take the shortest names for playable characters in the serial.
195. Despite beingness his signature attack in the story, Kefka never uses the Light of Judgment on the party, instead using an attack chosen Forsaken. LoJ simply first appearing as an actual attack in FF Dissidia.
196. Even though Ultros and Siegfried claim to know each other, they never actually announced together in the game.
197. VI is the first game in the series that allows a game over from screwing upwards a story event. You merely get three chances to get the opera right.
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198. Half dozen is the get-go game where Holy, Meteor, and Excalibur are not given any real significance in whatsoever class in the game, none of them beingness presented as a legendary artifact.
199. The Dream Stooges, Ultros, and the Imp are some of the few enemies who were given unlike names in the U.S. script and have been maintained in all future English scripts. The dream stooges are actually all called dream in the Japanese script but each 1 is a unlike language. Ultros is actually suppose to be Orthros as in the Greek monster spelling (though they take nothing in common beyond the proper name), and the Imp is plain a Japanese water demon called a Kappa and his special gear are all references to the famous cucumber eating demon.
200. One of the weird things virtually Vi'due south marketing campaign in the U.Due south. back in the 90s was the fact that a lot of emphasis was given to Mog, who is a minor optional grapheme in the actual game.
He is on the embrace of the Us boxart
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featured in the magazine/comic books ads
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and the Usa commercial
201. The Outsider enemy will impale himself with a move called Dispatch/Ruin if he hasn't been defeated by the 6th round of combat.
202. This one caught me off past surprise, evidently if you acquire the Ragnarok sword earlier y'all get Terra back in your party in the WoR and don't merchandise it in for the Lightbringer, she'll machine-equip it from your inventory when she fights Humbaba the second time.
203. The Ragnarok from Vi, is statistically the all-time version of the sword in the series. Information technology has 255 Atk. Power (virtually 55 points higher than Cecil's version in the all non-DS versions of IV) and raises several stats by a significant amount.
204. The Low-cal Bringer makes its debut in the FF series in VI, which has get one of the new "ultimate weapons" in several FF ports and remakes and plays a significant relevance to Xi's story.
205. VI is the first game in the series to accept a boxing arena.
207. Near every grandfather clock in VI is hiding an elixir.
208. The Megalixir, X-potion, Rename Bill of fare, and Turbo Ether items all debuted in VI.
209. Sleeping Bags, Dried Meat, Magicite, and Green Ruby are items that debuted FFVI, and are generally exclusive beyond remakes and ports.
210. VI is the only game that allows you to rename a character without utilizing Namingway in some form.
211. Despite playing a large role in FFVI's story, at that place is only one actual flashback to the War of Magi, in the Ancient Castle.
212. 6 is the offset game in the series to take a dungeon have place in a dream.
213. VI is the just game in the main series that has a city location as a typical dungeon. Zozo
214. Celes is the only character who never gains an additional command in her main carte du jour during the course of the story. Near proceeds Magic once Espers are obtained, while Terra doesn't get Trance til after the Magitek Research Facility.
215. Only Locke, Setzer, and Relm take Relics that can change their commands.
216. Gau is the only character in the serial that doesn't have the Fight control.
217. Siren debuted in VI as a summon for the first, she continues the trend of making dominate monsters from early on games into summons in later entries.
218. Ever wondered why there are 8 dragons? Each 1 correlates to i of the main elements in the game. Fire, Water, Ice, Earth, Lighting, Wind, Poison, and Holy.
219. VI is the first FF to accept a four tier dominate fight.
220. VI is one of four FFs (III, VI, XII, and Xiii) to not feature the iconic monster Iron Giant as an enemy.
221. Half-dozen is also the first FF to drop the Goblin enemy, although some would argue the Gobbidygook enemy is VI'south version of it.
222. The Re-Raise spell made its debut in VI.
223. FFVI is the concluding console FF that allows you to have weapons placed in either manus normally. Subsequently installments either don't take normal equipment set-ups, don't specify which hand the weapon is used on, or everyone is correct handed by default.
224. Kefka's "God of Magic" form is the outset final boss form of a villain that was e'er featured in a full CGI, in the Anthology edition.
225. If you look closely at the opening and ending FMVs of the Anthology game, Terra rides a different model of Magitek Armor than Biggs and Wedge.
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226. Half dozen is the simply FF from the 16-bit era that doesn't accept a sequel.
227. Despite wielding a staff in game, Banon'southward official artwork has him using a sword.
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228. Did yous know that Duncan and Vargas really have a concluding name? It's Harcourt
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229. Half dozen is the commencement FF where Behemoths are shown to be bi-pedal and tin stand erect on their hind legs.
230. Vi is the simply FF where some enemies can be killed simply by depleting their MP.
231. The Ultima Weapon (the sword) of Half-dozen, is the only version of the weapon in the series to really have a backstory in its game.
232. VI is the first FF where the Masemune is not an ultimate weapon or considered 1 of the best weapons in the game. Its also the start FF where its possible to acquire several of them, although most volition obtain information technology from beating Cyan'due south dream globe.
233. Sabin is the first monk in the FF series who doesn't have the unarmed trick from the NES titles. He is also the kickoff Monk who actually needs weapons.
234. The Imp/Kappa armor set is similar to FFIII's Onion Knights in the sense they are both the weakest and strongest armor in the game, depending on whether yous actuate the play tricks to get the good stats.
235. 6 is the first FF that lets equipment teach abilities to characters. An idea that will be the primary ground of FFIX and the Tactics Advance series.
236. Despite being female, Relm cannot equip the Minerva armor, which is exclusive to Terra and Celes.
237. To correlate that she'south a "General, not some Opera Floozy" Celes can only equip one type of robe equipment, the Silk Robe. Terra is also unable to equip the best robes, simply having access to the Cotton and Silk robes herself.
238. Despite Terra and Celes being powerful magic casters, neither of them tin equip rods without the Merit honour.
239. Vi is the first FF to featured a named resistance group, the Returners (Despite what some say, FFII'due south rebels never had a name) and would basically kicking off a serial of more silly and obscure names for resistance fighters in future installments
240. Banon'due south Pray is the only specialty command the party cannot obtain in some form later in the game. The Yojimbo Rage allows Gau to use Leo'southward Shock command.
241. Though its inappreciably the final FF to have the Mime ability. VI is the final numbered FF to have the Mime Class.
242. Bard and Pharmacist are the just two recurring major FF jobs that are not represented in some form in FFVI. It should be noted that until recently Dark Knight grade was exclusive to IV and Mystic Knights take more often than not been merged with Knight course depending on the title.
243. VI is the showtime FF to have a spell that toll over triple digit MP. Phoenix summon at 110mp.
244. Zidane Tribal of IX shares many similarities with Locke Cole:
- Both are very sympathetic and over protective of women.
- Both of them hide a darker more somber side of their personalities with a carefree attitude.
- Both are Thief characters who also have secondary occupation that in real history have been considered synonymous with Thievery. Locke is a treasure hunter which some cultures experience robs cultures of their heritage, Zidane is part of an interim troupe which in Medieval Europe use to be a cover for thieves who option-pocketed crowds while they watched their comrades perform.
- Both of them take admission to sectional thief weapons like Boomerangs (Locke) and swallows (Zidane)
- Both are the Thief form but have the power to equip the Ultima Weapon in their games.
- Both of them are in star crossed romances.245. 6 is the first FF game where summons tin can only be summoned once per battle.
246. There are merely 4 weapons in the game that perform the Offering/Master'south Coil glitch: Die, Fixed Dice, Ultima Weapon, and the Valiant Knife.
247. This i is amusing... despite being 1 of the buggiest games in the franchise, Half dozen is the only SNES era FF that doesn't take an item duplication glitch. Though information technology does go the Sketch bug...
248. There is a glitch with the Cursed Shield, where if a grapheme equips it mid-battle, the shield volition inexplicably grant immunity to most of the status effects information technology normally auto places on a grapheme. The only exception is the condemned condition.
249. An agreeable deviation between the sprites and official artwork of VI has an issue with capes. Both Terra and Cyan take capes in the Amano artwork simply lack them as sprites, whereas Celes and Relm don't have capes at all in their official artwork simply have ane in their sprites.
250. Sabin's ability to Suplex the Phantom Train may be a glitch, he's not suppose to exist able to Falling star Strike large enemies, simply it seems the developer's forgot to requite the boss Immunity to the movement. Despite the speculation, its never been fixed, perchance cause its a fan favorite like The Emperor'southward decease weep in FFII and the Spoony Bard line in FFIV.
251. FFVI may have the most instant death abilities in the series (and peradventure gaming in general, except possibly Ghosts and Goblins
) Information technology has 3 regular magic spells (Expiry, Interruption, X-Zone), 2 Blue Mage spells (Roulette and Lv. 5 Death) 3 summons (Catoblepas, Odin, and Raiden), Two slot moves, one Bushido skill, several of Mog's dances have one instant death skill attached, or which both Relm and Gau can employ variations of with their Sketch and Rage skills respectively.
Source: http://home.eyesonff.com/showthread.php/163390-The-Show-Must-Go-On%21-Six-Things-You-Didn-t-Know-about-FFVI-Thread-2-0
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